Wednesday, July 04, 2007

Welcomes you to the home of Brain Music Therapy

http://www.muneerkwt.multiply.com

Brain Music Therapy is an effective, scientifically proven treatment for stress, insomnia, anxiety, and depression. It has also been found to increase productivity and concentration.

Brain Music Therapy records an individual's brain waves and converts them into unique musical sounds. These musical sounds correlate to brain waves that promote relaxation and trigger activation in your body. The musical sounds are presented to you in the form of two musical files - one relaxing, and one activating. Playing those files promotes relaxation and activation in your body.

Brain Music Therapy does not involve taking pills, and has had no side effects to date. It is customized to an individual's unique brain waves and backed by solid scientific evidence, including double blind studies.

Click on the links to your right to find out more about Brain Music Therapy and contact us for more information or to experience it for yourself.

Thursday, September 28, 2006

bootter and hackers

Master Booter is a command line driven partitioning utility. It has many commands and switches to be as flexible as possible. It's a necessary tool when it comes to partitioning many . Features: partition creating, deleting, FAT/NTFS hiding, fast FAT16/FAT32 partition formatting, MBR reconstructing-saving-restoring, displaying info and more. Limitations: The number of usable systems is max 3, the default system setting is disabled (it is fixed to the 1st system) and command line support is disabled.

bootter

Master Booter is a command line driven partitioning utility. It has many commands and switches to be as flexible as possible. It's a necessary tool when it comes to partitioning many . Features: partition creating, deleting, FAT/NTFS hiding, fast FAT16/FAT32 partition formatting, MBR reconstructing-saving-restoring, displaying info and more. Limitations: The number of usable systems is max 3, the default system setting is disabled (it is fixed to the 1st system) and command line support is disabled.

Thursday, August 10, 2006

Light Lifting for Gamers With Little Time to Spare

http://www.muneerkwt.multiply.com
THE villagers were doing fine last week, building houses, farming, making babies, so it was a surprise to come back a day later and find a dozen skeletons in the middle of the village. Although the vegetables were ripe, none had been harvested, so the villagers had starved to death.
The problem was simple: my villagers are morons.
They populate Virtual Villagers, a quirky, low-budget game from Last Day at Work that falls somewhere between the Sims and a pet simulator.
Villagers begins when a group of people are shipwrecked on a small island whose previous inhabitants have left behind a few houses and some mysterious ruins. The player’s job is to guide the villagers. Dropping a villager on a berry bush will make her pick berries; dropping a male villager on a female villager will cause them to kiss and enter a house, after which the female may come out carrying a baby. As time goes by, the villagers also learn to fish and bury their dead.
When you turn off the game, the villagers continue their lives. Return the next day and several years will have passed in the village; some villagers will have died, others will have been born.
There’s not really a lot to do in Villagers; you play the game in 5- or 10-minute increments, checking in on the inhabitants once or twice a day to see how they are faring. Once they learn how to farm and breed, you would expect to be able to leave them alone for weeks at a time. But no one wants a game that asks nothing of the player, so the villagers are just stupid enough to need to be pushed to heal the sick and harvest crops.
The island has mysterious ruins, an immovable boulder and other conundrums that must be solved by making the villagers smarter. In a rather inelegant system, scientist villagers earn tech points that can be used to purchase knowledge, suddenly enabling the villagers to work out previously insoluble challenges.
Villagers is for busy people who can’t sit down and play a game for an hour, but would like to kill time for a few minutes here and there. It is closer to a pet simulator like Nintendogs than an actual game, offering little challenge, but it is interesting to watch the villagers journey from cradle to grave and fun to see the little things they do, like holding a celebratory dance after converting a building into a school.
School might make the villagers a little brainier, but perhaps what they really need is to play Big Brain Academy and Brain Age: Train Your Brain in Minutes a Day, two games from Nintendo meant to make you smarter.
Both games are played on Nintendo’s hand-held DS game console. Brain Age is aimed at adults, with graphs that allow you to chart your progress daily and a genial virtual scientist who likes to talk about your prefrontal cortex. Academy, on the other hand, doesn’t mention the prefrontal cortex and contains no history of your brain’s progress, instead simply giving you a score that you can try to beat.
Both games focus on a mix of memorization and calculation. In Brain Age, you have to keep track of how many stick figures enter and leave a house or quickly calculate the hours and minutes between two clocks. In Academy, you state which pile of coins is worth the most or memorize a number sequence. Brain Age uses more features of the DS than Academy; some exercises require you to write answers on the touch screen or speak them into the DS microphone.
I first tried exercising my brain years ago on the Web site My Brain Trainer (http://www.mybraintrainer.com/), which bills itself as a “virtual mental gymnasium.” Nintendo’s games aren’t necessarily more effective, but they are more entertaining; My Brain Trainer is the mental equivalent of weight lifting, dull but good for you, while Nintendo’s games are more like Jazzercise, flashy and engaging.
Like Virtual Villagers, Brain Age is meant to be played only a few minutes a day; the exercises lack enough variety to be played for very long.
Academy’s exercises are more varied and faster paced, following the arcade tradition of becoming harder with each passing second, and this makes it easy to play over and over, trying desperately to prove you’re getting smarter.
I’m not sure whether these games have increased my intelligence. After I played Brain Age for a few months, it told me I had gotten quite smart, but when I started playing Academy it told me I was still dumb, suggesting that the games don’t measure intelligence as much as they measure how well you’ve learned to play the exercises.
Still, I keep playing the brain games, both because they’re kind of fun and because I’m hoping that one day I’ll be smart enough for something like Nancy Drew: Danger by Design, an adventure game that contains some puzzles that are simply beyond me.
This is the 14th Nancy Drew game from Her Interactive, and it does all it can to appeal to its target audience of adolescent girls, giving Nancy a job in Paris with a fashion designer named Minette, a mysterious kook who always wears a white mask and has been receiving threatening notes. To spare its players from complexes about their weight, the game makes Minette a designer of plus-size attire, referred to in the game as clothes for “normal-sized women.” The game is so clearly tailored to girls that I was surprised when one segment involved capturing cockroaches. I thought it was kind of disgusting, but perhaps teenage girls are into bugs nowadays.
The puzzles in Design are a mixed bag. Some are clever, some are easy, and a few are simplistic time wasters in which Nancy must make parfait or paint Mona Lisa by the numbers. But some of the puzzles are more difficult than any I’ve previously encountered in the series. While referring to Nancy’s case notes often helps, there are a few puzzles that are remarkably demanding. To make things even more difficult, some puzzles are timed. One that involves defusing a bomb would be fun if it didn’t have to be solved so quickly, leading to many explosions and much annoyance.
Perhaps the hard puzzles are meant to counterbalance the soft-headed story. The game itself is decent over all, though hardly the best in the series, but the ending is anticlimactic. In a game that requires the player to be so smart, it’s surprising that the designers expect their audience to accept a finale so dumb. Even my villagers, starving to death while sitting next to a verdant garden, know better than that.

IBM Buys Software Company for $1.6 Billion

By THE ASSOCIATED PRESSPublished: August 10, 2006Filed at 2:33 p.m. ET
BOSTON (AP) -- IBM Corp. took another step to build out its software portfolio Thursday by announcing a $1.6 billion acquisition of FileNet Corp., a maker of software which helps companies route data through business applications.
The all-cash deal values FileNet at $35 a share, a slim premium to FileNet's $34.65 closing price on the Nasdaq Stock Market on Wednesday. If shareholders approve, the deal would close in the fourth quarter.
FileNet shares rose 91 cents, 2.6 percent, to $35.56 in afternoon trading on the Nasdaq, as investors apparently bet that IBM may raise its price above $35 or another bidder might emerge. FileNet CEO Lee Roberts defended the bid's price in part by noting that the all-cash nature of this deal shielded FileNet shareholders from market risks inherent in stock transactions.
IBM executives would not comment on whether the company would consider raising its price.
IBM's software division, the Armonk, N.Y.-based company's most profitable unit, has been boosted by 38 acquisitions since 2001 as IBM has sought to become an all-purpose manager of ''information on demand'' for its customers.
This would be IBM's fourth-largest acquisition of any kind and the latest in a recent string. On Aug. 3, IBM agreed to spend $740 million in cash for MRO Software Inc., which lets industrial companies track their physical assets. The previous day IBM said it had bought privately held Webify Solutions Inc. for an undisclosed amount.
Costa Mesa, Calif.-based FileNet was founded in 1982 and says three-fourths of the Fortune 100 have been its customers. With 1,800 employees and $422 million in 2005 revenue, FileNet has a key presence in the ''enterprise content management'' market, which analyst firm IDC expects to grow more than 10 percent annually over the next five years. Key competitors include Oracle Corp. and EMC Corp.
IBM plans to combine FileNet's operations, employees and executive team with its own content management group. Analyst Jim Murphy of AMR Research said IBM and FileNet had significant technological overlap, so the main benefit to Big Blue was the ability to grab FileNet's customers in insurance, banking, government and telecommunications.
FileNet stock had zoomed to 52-week highs in the past week. FileNet had been rumored to be an acquisition target, though Roberts also had recently suggested the company was considering making acquisitions of its own to strengthen its competitive position.

Tuesday, August 08, 2006

What are the most important factors that allowed the market to take off the way it did?

I think it's been the flexibility of the machine, the fact that it's not a dedicated, hardwired, hard-programmed machine. It started off as the spreadsheet machine and a word processor and went from that into different forms of media, and then it went from that into current substantiations with music and video and the Internet. So the fact that the machine has this ability to transform itself and evolve with time, as opposed to just being a single-function machine, I think that's been the primary value of the PC.
"Maybe the dang thing will be flexible and you'll roll it up; it won't be a solid metal-encased entity."
It's simple to think of it from the standpoint that when PCs started, it was basically a word processor and spreadsheet and everybody was looking for the killer app to supersede those two applications. The killer app happened to be 101 or 1,001 different applications, not a specific application. And the fact that it was 1,001 was made possible by the reprogrammable nature of the machine, its adaptability.
Around this time in the mid-'80s, Intel obviously made a huge bet on this market, switching production away from memory chips to processors. Tell us about some of the things that convinced you that was going to be the right decision for the company. Barrett: There is a lot of folklore about that decision. In reality, if you look at the time in the mid-1980s when we really made that final decision, it was one of those decisions that had already been made for you. Our market share in the DRAM market--the memory market--had declined substantially; we were a single-digit percent player. I think the company was realistic in where its future was going to be: We could either continue to play in a business where we were not doing well, or we could cast our lot with a new and potentially very exciting business which was just starting.
If you look at the history of Intel, which has been (an) innovator in bringing new technology to market, I think it made sense for us to pursue the new technology and to see what opportunities it would bring rather than aim to slog it out with a whole series of very competent Japanese DRAM manufacturers.

Mony is confidence

Money is confidence - a belief that you can reuse the tool for future purchases. So Make Money and enjoy your life !!!You've probably heard before a lot of hype about how much money you can make with affiliate programs. Maybe you've even set up a site yourself, only to find that after buying the domain, a few bucks a month in hosting, software or a web designer to design your site, etc., that the piddly affiliate fees hardly even covered your cost. Well, here's the hype-free way to really make money. And it'll only take a day to make the site. The secret? Low cost, low effort. So go for a free Blog and place ads on it and earn money with out any investment. !!

Thursday, August 03, 2006

new.........

Features a weekly column designed to bring the best of the Internet to Net novices and all users alike. It also has an extensive resource list of the best links out there, an online bookstore, and more. It's soon to feature a bulletin board, a weekly newsletter..............

friends

Your sentiment is ur loveyour love is ur heartyour heart is ur spouseyour spouse is ur futureyour future is ur destinyyour destiny is ambitionyour ambition is ur aspirationyour aspiration is ur motivationyour motivation is ur believeyour believe is ur peaceyour peace is ur targetyour target is heavenheaven is like hell without..........FRIENDS.......